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submitted 10 months ago by Renn@sh.itjust.works to c/games@sh.itjust.works
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[-] DdCno1@kbin.social 3 points 9 months ago* (last edited 9 months ago)

There were also TV shows that would have a little flickering box in the top right corner. You would attach a diode to the screen and by the end of the show, you had a working program recorded to cassette.

Programs were not just distributed on cassettes and via radio and TV broadcasts. There was software distributed on vinyl records as well. The very first programs distributed on CD were stored on CDs as audio.

All of this was done, because floppy disks and especially floppy drives were hideously expensive - and hard drives even more so. It wasn't unusual for a floppy drive to cost more than the machine it was attached to. Everyone had a cassette recorder at home though and knew how to operate it.

If this seems cumbersome, consider that one of the most important software distribution methods for home computers in the '70s and '80s was through so-called listings: Magazines would print the program code and you manually typed it in, line by line. We are talking cryptic assembler code, not something an ordinary human being could actually understand:

https://i.imgur.com/NW4Mhp6.jpg

If you were very lucky, there were checksums. If not, have fun going through every single one of the hundreds to thousands of lines of code, trying to find that one mistake you made. In case you were a kid on a tight budget, it wasn't uncommon that you didn't actually have any storage media to save this code to, so if you wanted to play a game, you had to type it in anew every time.

Even if you stored it on cassette tape, loading times on for example the C64 were typically between 15 and 30 minutes, if it loaded correctly.

Early home computing was wild.

this post was submitted on 23 Jan 2024
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