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submitted 10 months ago by Renn@sh.itjust.works to c/games@sh.itjust.works
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[-] fidodo@lemmy.world 17 points 10 months ago

Sending data over audio was how dial up Internet worked. My guess here is that the audio playing hardware loses the ability to come to a stopping point at the end of the audio file after a crash and starts playing the data in the memory after the audio file ends as if it were audio.

[-] PrefersAwkward@lemmy.world 8 points 9 months ago

It might also be a debugging behavior built into the device

[-] fidodo@lemmy.world 1 points 9 months ago

Why would you debug over audio when you can use a cable?

[-] astrsk@kbin.social 5 points 9 months ago

A signal is a signal. For system hardware developers it might have been a quick and dirty way to debug the hardware. It could also be an abandoned feature for low level developers and cartridge development teams. We may never know the real answer but it’s not an unreasonable thing to use the thing designed to output waves as a quick hookup point for logic analyzers / oscilloscopes.

[-] fidodo@lemmy.world 2 points 9 months ago

I had a major brain fart and forgot you can connect audio over a cable too. Yeah, now that I'm thinking about it more it wasn't that uncommon to transfer data over aux back in the day. I was imagining using a microphone which would have been silly.

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this post was submitted on 23 Jan 2024
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