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Some games from the past play a lot worse in hindsight than others. What recent, decently-liked video games do you expect to suffer this curse?

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[-] Dessa@hexbear.net 2 points 9 months ago
[-] booty@hexbear.net 8 points 9 months ago* (last edited 9 months ago)

Right, I did. That's the problem with the game. They put the fights there, and there's no reason to participate in them so I didn't. Then they put loot around the map, but there's no reason to go find it so I didn't. They put story around the map, but there's really not much reason to go find it so I wish I hadn't.

There's really nothing in either of these games that actually feels productive to do aside from walking into the final boss room and smacking the final boss to death with a variety of funny sticks. Everything else is chores.

[-] Dessa@hexbear.net 4 points 9 months ago

I don't want to be productive. I wanna fuck around and see things. Tears of the kingdom is an excellent fuck around and see things game.

[-] AlpineSteakHouse@hexbear.net 4 points 9 months ago

Just avoid the parts of the game that are fun and enjoyable because the design discourages it.

Imagine if you create an awesome combat system and then most players had to avoid it because of resource management.

[-] Dessa@hexbear.net 5 points 9 months ago

Imagine if you created many systems and let players engage with them as they prefer

[-] AlpineSteakHouse@hexbear.net 4 points 9 months ago

Imagine calling "preventing the player from fighting enemies for fun" a system.

It's like saying not being able to open doors is a mechanic.

[-] Dessa@hexbear.net 5 points 9 months ago

Nobody is preventing anybody from enjoying fights. Some people like the fights.

[-] AlpineSteakHouse@hexbear.net 3 points 9 months ago

Enjoying the fights comes at a real cost to your materials. You can either enjoy getting into random fights, or enjoy having good weapons.

It pits resource management against fun and that's a shit trade.

this post was submitted on 27 Jan 2024
61 points (100.0% liked)

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