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Some games from the past play a lot worse in hindsight than others. What recent, decently-liked video games do you expect to suffer this curse?

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[-] Dessa@hexbear.net 5 points 10 months ago

Imagine if you created many systems and let players engage with them as they prefer

[-] AlpineSteakHouse@hexbear.net 4 points 10 months ago

Imagine calling "preventing the player from fighting enemies for fun" a system.

It's like saying not being able to open doors is a mechanic.

[-] Dessa@hexbear.net 5 points 10 months ago

Nobody is preventing anybody from enjoying fights. Some people like the fights.

[-] AlpineSteakHouse@hexbear.net 3 points 10 months ago

Enjoying the fights comes at a real cost to your materials. You can either enjoy getting into random fights, or enjoy having good weapons.

It pits resource management against fun and that's a shit trade.

this post was submitted on 27 Jan 2024
61 points (100.0% liked)

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