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this post was submitted on 14 Feb 2024
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I'm personally not too keen on the playersexual approach, though this article does provide some interesting viewpoints from creators of a couple of games written that way. Still, this admission from one of those creators
...and this from David Gaider
pretty much summarize my feelings on the matter. And yes, I did feel this way about BG3 too.
I genuinely prefer when the companion characters aren’t playersexual, since it makes them feel for real to me. It also gives me a reason to switch up things like gender or sexuality for my character on replays. The only reason I’ve ever played as BroShep in Mass Effect was to romance characters I couldn’t as FemShep.
I was watching a video on YouTube yesterday of someone’s favorite romances in video games, and all I could think watching it was, “You’ve never once played as a female character, huh,” because all his favorite romances were for straight male characters, and that just felt so, I dunno, limited and boring to me. Romance Garrus, romance Dorian, try to role play and not just play as yourself.
Great quotes and I totally agree. I think it's a good example of how things that can seem really inclusive on paper sometimes go so far they swing around and feel exploitive in a different way.
I could imagine one way they could try and still have the playersexual thing, but maybe make it feel better, is if the potential partners are as picky as real life people. So in other words, it's possible to court anyone, but you have to really nail it to get any of them at all. No idea if it would fix the issue, but it sounds interesting to me to see how that would feel.