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I was both furious and impressed
(lemmy.world)
Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)
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Rulewise that makes sense, but Lorewise it's a total crock of shit. Wish is ancient ancient magic built upon the culmination of multiple hyper-advanced magic civilizations such as Netheril and Eaerlann who wielded The Weave and The Art like it was origami, if you assume that it's skill surpasses their level of capability since it chronologically came 100 years after the fall of Netheril who failed to ascend to godhood, then not even ascending to godhood is out of the question. It alters past, present, and future. It is creationism itself.
Was always strange that you can wish for anything besides someone's death. Can you with for their heart to stop? Explode? Turn to lava? It is considered death? Or is death in Wish-sense considered "true death" - with no way to revivify/true revivify?
It's not really anything other than someone's death. It's more 'these wishes are safe and will work out how you want'. Anything beyond those, the DM is encouraged to respond appropriately. In 5th edition, there is actually very little that is listed as safe to wish for. In 3.5 the list was short but highly useful. In 2nd though, there were NO explicitly safe wishes. Anything could backfire.
If you wish for a reasonable outcome that's not on the safe list, you should get it without too much trouble, but if you wish something that's grossly unfair, then you get what's coming to you when it backfires.
Wish is a 9th level spell. Archwizards with 10th and 11th level spells (we'll leave out the one overachiever who cast a 12th level spell) find it quaint.
Lorewise, wish is only more powerful than meteor swarm, or Mordenkainen's disjunction, or prismatic sphere, or other 9th level spells because it has a high cost - if we go back before 3rd edition, that cost was aging 5 years. In 3rd and 3.5 it was experience points. In 5th, it's a smattering of minor problems and a 33% chance of losing the ability to cast the spell again. But essentially the concept is always that it takes something of your life or soul or physical fortutide to allow the spell to exceed ordinary 9th level spells.
This means it is ultimately a powerful but limited spell, both in the rules and in lore.