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Do you feel like top-down point-and-click movement is not precise?
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I think the precision comes from decoupling movement from attacks. So you can more easily dodge or reposition yourself while attacking. My guess is that people started to appreciate that with the rise of gamepad controls in popular ARPGs.
Basically all real time strategy games and ARPGs use click to move. MOBAs have inherited it from RTS games, namely War Craft 3 and the ARPGs got it from Diablo 1, which coincidentally got the requirement for click to move in real time from War Craft 1 as well. Although you could also trace back Diablo 1 to Rogue.