35

Playing at home doesn't count!

you are viewing a single comment's thread
view the rest of the comments
[-] GrouchyGrouse@hexbear.net 9 points 6 months ago

Missile Command, classic cold war cope: make a game out of nuclear annihilation! Panic slapping the big ball trying to move the cursor. I don't even want to think about how many germs lived on that ball.

[-] OutrageousHairdo@hexbear.net 6 points 6 months ago

Man I'm used to the Atari version, having a trackball sounds like it'd be so much better than the joystick but at the same time I just know the sensitivity would've been ass

[-] GrouchyGrouse@hexbear.net 3 points 6 months ago

It definitely made it more chaotic but the trackball was a fun novelty. Arcade controls still have a cool appeal to me even with the same games available on home consoles. There's just something cooler about playing street fighter on an arcade cabinet.

[-] HumanBehaviorByBjork@hexbear.net 2 points 6 months ago

it was a very heavy trackball, or at least on the machines i've played. kind of hard to control, but very impactful design choice.

[-] SSJ2Marx@hexbear.net 6 points 6 months ago

I like that Missile Command's creator stumbled upon the futility of missile defense in the face of ever-growing nuclear stockpiles by simply making the game keep scaling up the difficulty until it becomes impossible to stay alive.

[-] Salmarez@hexbear.net 3 points 6 months ago
[-] HumanBehaviorByBjork@hexbear.net 2 points 6 months ago

missile command fuckin rips. they don't make games like that any more chomsky-yes-honey

this post was submitted on 04 Mar 2024
35 points (100.0% liked)

games

20424 readers
494 users here now

Tabletop, DnD, board games, and minecraft. Also Animal Crossing.

Rules

founded 4 years ago
MODERATORS