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Do you feel like top-down point-and-click movement is not precise?
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This depends on implementation and isn’t always the case
Hmm, can you give me qn example of when it wouldn’t?
A lot of pixel art games will make click-to-move follow cardinals and 45s (like wasd) because it would look janky if you moved on a shallower or steeper diagonal when you only have walk cycles for some angles
Oh, okay, I misunderstood. For some reason I thought you meant some games might compensate the movement in a non-45 diagonal. Direction locking makes sense in some games.