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submitted 7 months ago by WIIHAPPYFEW@hexbear.net to c/games@hexbear.net

xinternet not now babe, 4 hour vid abt how fucked sm64’s code is just dropped

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[-] peppersky@hexbear.net 4 points 7 months ago

Super Mario 64 ruined platforming by driving all 3D platformers toward sloppy, non-llinear stage design solely in service of collecting shinies.

I dunno. Mario itself didn't really go for the non-linear stages for more than a decade after Sunshine and are there really that many collectathons post-N64?

[-] ashinadash@hexbear.net 2 points 7 months ago

They lasted through the PS2 generation, and there are some of them now, but even given that, linear 3D platformers are a very small minority.

[-] peppersky@hexbear.net 1 points 7 months ago

They lasted through the PS2 generation, and there are some of them now, but even given that, linear 3D platformers are a very small minority.

That's really mostly due to the fact that the 3D perspective doesn't lend itself even half as well to platforming as to shooters.

[-] ashinadash@hexbear.net 2 points 7 months ago

And yet the Sands of Time games are really good, but sure whatever. Also it's not like being a collectathon helps at all.

[-] HexReplyBot@hexbear.net 1 points 7 months ago

I found a YouTube link in your comment. Here are links to the same video on alternative frontends that protect your privacy:

this post was submitted on 16 Apr 2024
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