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What do you enjoy in "actual plays" ?
(sh.itjust.works)
This community is for meaningful discussions of tabletop/pen & paper RPGs
Rules (wip):
It's story time with dice, so the story tellers don't know what's going to happen next, so there are meaningful moments of suspense.
Critical Roll is probably actually a bad example here, because it's produced and designed as a TV show. Podcasts with reasonably sized episodes can make for good tales that I can listen to in the car or while at the gym.