61
submitted 4 months ago by alessandro@lemmy.ca to c/pcgaming@lemmy.ca
you are viewing a single comment's thread
view the rest of the comments
[-] wccrawford@lemmy.world 8 points 4 months ago

I think you've hit the nail on the head. They clearly skimped on the content for all those planets and handwaved it away as perfectly normal and expected, when it clearly wasn't good. Why? To add breadth without adding time to the development. To "increase their output" without adding more input.

It clearly didn't work there, but it could have worked with some decent mechanics and a little more thought into the content. It worked for No Man's Sky.

Luckily for Bethesda, AI has suddenly gotten a lot better, and they'll be able to use it to generate a ton of content that feels better than standard old procedurally generated content. That is, of course, if they can manage to work it into their tooling for their ancient engine.

[-] amio@kbin.social 7 points 4 months ago

handwaved it away as perfectly normal and expected

"Yes, but space is boring and therefore it's realistic" is still one of my favorite excuses for a game.

[-] ICastFist@programming.dev 1 points 4 months ago

Space is also filled with planets and moons containing several isolated, human built facilities, which is very realistic

/s

[-] NocturnalMorning@lemmy.world 5 points 4 months ago

It's really hard to fill a space game with content. It's not that surprising that a lot of the world's are empty. This is an issue for all space games, not just Bethesda.

[-] wccrawford@lemmy.world 3 points 4 months ago

I agree! Which is partly why so many people were surprised and excited that Bethesda took this challenge on. They failed at it.

[-] ICastFist@programming.dev 1 points 4 months ago

Which is why smarter devs either keep all the action in space, or limit it to specific places in specific planets. Besides, do we really need to land on literal hellscape planets like Mercury or Venus?

[-] NocturnalMorning@lemmy.world 1 points 4 months ago

I don't think the devs are making the decisions in AAA games like that. They're pretty much always just doing what they're told to do.

[-] ICastFist@programming.dev 1 points 4 months ago

By devs I meant developer studios in general, not the actual coders.

Emil Pagliarulo and Todd Howard are pretty much the two "they say it, you do it" voices in Bethesda and, as far it's been shown, Microsoft was very hands off with how BGS handled Starfield.

In this specific case, it really looks like it was a case of terrible design decision from high up, either Todd or Emil, to "let the player land on every solid rock" and have half of them have human buildings

As a comparison, Elite Dangerous, which is not AAA, but as close to mainstream as a space game gets, is a game about space activities, including exploration, and it took ~6 years to release a DLC that added planetary landing, and that was super limited, too.

this post was submitted on 02 May 2024
61 points (89.6% liked)

PC Gaming

8251 readers
481 users here now

For PC gaming news and discussion. PCGamingWiki

Rules:

  1. Be Respectful.
  2. No Spam or Porn.
  3. No Advertising.
  4. No Memes.
  5. No Tech Support.
  6. No questions about buying/building computers.
  7. No game suggestions, friend requests, surveys, or begging.
  8. No Let's Plays, streams, highlight reels/montages, random videos or shorts.
  9. No off-topic posts/comments.
  10. Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)

founded 1 year ago
MODERATORS