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submitted 6 months ago by taaz@biglemmowski.win to c/factorio@lemmy.ml
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[-] mormund@feddit.de 18 points 6 months ago

New turret type announcement "Shoots any type of rocket" (including atomic bomb).

Refuses to elaborate further.

Jokes aside it looks awesome, but 15 tiles minimum range doesn't sound like safe nuking distance to me

[-] tristan@aussie.zone 9 points 6 months ago

Comes with a disclaimer, do not try this at home

[-] SmoothLiquidation@lemmy.world 5 points 6 months ago

With the whitelist/priority filters and other circuit connection stuff, I kinda want to be able to adjust the range as well. I guess we will see when they playtest it. If all the nukes do is blow up your wall, they will adjust it.

[-] bazus1@lemmy.world 7 points 6 months ago

It said there higher turret quality levels will increase range +10% up to 36 tiles. The idea of target selection being important on other worlds is pretty intriguing.

[-] kakes@sh.itjust.works 1 points 6 months ago

I'm excited about the prospect of actually managing enemy types. Defense is too much of a set it and forget it thing right now imo - by mid-game the biters are barely background noise over my turret walls.

[-] Aquila@sh.itjust.works 1 points 6 months ago

Plenty far to fuck around and find out!

[-] wahming 1 points 6 months ago

With a robotic network to automatically rebuild, "Danger Close" becomes a challenge, not a limitation.

this post was submitted on 10 May 2024
75 points (98.7% liked)

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