this post was submitted on 11 May 2024
19 points (95.2% liked)
rpg
3149 readers
18 users here now
This community is for meaningful discussions of tabletop/pen & paper RPGs
Rules (wip):
- Do not distribute pirate content
- Do not incite arguments/flamewars/gatekeeping.
- Do not submit video game content unless the game is based on a tabletop RPG property and is newsworthy.
- Image and video links MUST be TTRPG related and should be shared as self posts/text with context or discussion unless they fall under our specific case rules.
- Do not submit posts looking for players, groups or games.
- Do not advertise for livestreams
- Limit Self-promotions. Active members may promote their own content once per week. Crowdfunding posts are limited to one announcement and one reminder across all users.
- Comment respectfully. Refrain from personal attacks and discriminatory (racist, homophobic, transphobic, etc.) comments. Comments deemed abusive may be removed by moderators.
- No Zak S content.
- Off-Topic: Book trade, Boardgames, wargames, video games are generally off-topic.
founded 1 year ago
MODERATORS
I think you hit the nail in the head here. The pregame safety discussion is the key part. That’s what primes everyone to engage without judgement when they feel uncomfortable.
And all the safety tools seem to focus too much on how this is achieved, when the focus should be in the prep. What does a traffic light card achieves that lines and veils can’t do better? A GM can easily miss a tap on a card when they are trying to improv on the spot while moving the narrative forward. It’s much harder to miss a verbal request.