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submitted 1 year ago by Stoatmilk@hexbear.net to c/games@hexbear.net
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[-] memory_adept@hexbear.net 6 points 1 year ago* (last edited 1 year ago)

always the same

Makes sense in terms of explaining why it's a core gameplay mechanic itself rather than just a line version of bases in rts

I guess a core appeal of using real maps to me in gaming has always been "let's find out what's REALLY under Cheyenne Mountain" stargate style

this post was submitted on 15 May 2024
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