this post was submitted on 21 May 2024
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Game logic does not always run independent of the framerate. Look at Fallout 4, if you run it at more than 60fps the dialogue literally overlaps itself.
That’s because Bethesda is bad at making games not because there is an intrinsic need for the game logic to be tied to frame rate.
Used to be very common, but even Switch games today lock the framerate to 30/60fps or else it runs at 2x the speed it should
I didn't say framerate, I said from what your monitor can display. FPS and Hz are not synonymous.
Why would you play a 60 fps game on a 1,000hz screen?
You've got it the wrong way around. People play very high FPS games on (comparatively) lower Hz monitors. This has been common practice in competitive pvp shooters for decades.
This is my point. A 1000Hz screen would, most likely, be played at as close to 1000 fps as possible. I am not sure why you think i have it the wrong way when it is you.
Your point was that game logic doesn't run independently from your framerate, trying to refute my comment saying that game logic runs independently from your monitor. You're clearly severely confused about the topic at hand.
I have not tried to refute. Just gave an example of game logic running slower than the screen and a question to why you wouldn't try to equalize fps and Hz. How am i confused again?
You gave an example of game logic being tied to framerate, which again, is a completely different matter. And generally, why would you ask me why you wouldn't equalize it, when you claim that the reason I've given was the point you were making in the first place, even though it's a completely different type of example? You make no sense at all.
Ok