this post was submitted on 23 May 2024
124 points (97.0% liked)
rpg
3176 readers
28 users here now
This community is for meaningful discussions of tabletop/pen & paper RPGs
Rules (wip):
- Do not distribute pirate content
- Do not incite arguments/flamewars/gatekeeping.
- Do not submit video game content unless the game is based on a tabletop RPG property and is newsworthy.
- Image and video links MUST be TTRPG related and should be shared as self posts/text with context or discussion unless they fall under our specific case rules.
- Do not submit posts looking for players, groups or games.
- Do not advertise for livestreams
- Limit Self-promotions. Active members may promote their own content once per week. Crowdfunding posts are limited to one announcement and one reminder across all users.
- Comment respectfully. Refrain from personal attacks and discriminatory (racist, homophobic, transphobic, etc.) comments. Comments deemed abusive may be removed by moderators.
- No Zak S content.
- Off-Topic: Book trade, Boardgames, wargames, video games are generally off-topic.
founded 1 year ago
MODERATORS
@UNY0N @glimse
This is Liebnitzian thinking.
If improving the simulation always means more difficulty, then that means the rulesets are all perfectly efficient.
However, if the rulesets are not perfectly efficient, then some of them could be made easier to learn, while still being as good or better at simulation and distinctions.
Thanks for the knowledge dump.
I was just describing a general relationship between complexity and realism that I have experienced, it's certainly not a perfect correlation.