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submitted 5 months ago by neme@lemm.ee to c/games@sh.itjust.works
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[-] CodexArcanum@lemmy.world 25 points 5 months ago

Arguably the first Dark Souls is one of these. Most of the classes push you towards shields as the cornerstone of defense. The studio felt like this overemphasis on shields was such a mistake they took 2 whole games (Bloodborne and Sekiro) in an almost entirely shield-free direction to teach players there were other ways.

Pyromancy (and magic in general) were also undervalued in DS1 initially due to how the game presents them. People eventually figured out that Pyro is so OP you don't even need to use leveling with it to have an easy time.

[-] Coelacanth@feddit.nu 5 points 5 months ago

Arguably the first Dark Souls is one of these. Most of the classes push you towards shields as the cornerstone of defense. The studio felt like this overemphasis on shields was such a mistake they took 2 whole games (Bloodborne and Sekiro) in an almost entirely shield-free direction to teach players there were other ways.

That's more the studio changing design philosophy rather than the game giving poor hints, I would argue. Shields are very viable through all of DS1.

this post was submitted on 12 Jun 2024
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