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this post was submitted on 12 Jun 2024
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But the bosses are only half the game if that. The getting to the bosses and exploring an unforgivable world is so core to the experience that you can’t just overlook it.
There are also a lot of games out there like monster hunter that focus on quick boss action.
Outer wilds has a great story but no combat and Subnautica has way too much resource gathering and open world grinding a la Minecraft.
The fromsoft Souls games are still the place for unforgiving exploration and combat. They shouldn’t have to compromise on the unique experience and simplify it for everyone and ruin what makes them good.
If you try to appeal to everyone you loose what makes you special and become generic. Look at resident evil 6 for the perfect example.
( I do have to note I’m all for accessibility options, giving more people access is very important, but it shouldn’t change the core game into something else. Just play a different game, we have so many options nowadays it’s overwhelming. )
When was this ever about compromising the vision or changing the games? I thought this was about the use of guides while playing.
I'm perfectly happy for all the players who spend thousands of hours scrounging every surface, making conspiracy-boards out of item descriptions and feverishly figuring out every hidden secret in these games by themselves.
It's still completely valid to enjoy all the rest the games have to offer and look at the wiki for how you access the secret area with the hidden boss.
Morrowind?