98
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
this post was submitted on 14 Jun 2024
98 points (98.0% liked)
Games
16758 readers
976 users here now
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc..
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc..)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
founded 1 year ago
MODERATORS
The issue is that the design of the MOBA genre inherently encourages players to be toxic
Definitely. It was also massively exacerbated by the fact that there was no voice chat, surrender mechanics were extremely frustrating, there was essentially no punishment for inting, etc.
You're not wrong that there is some baseline level of toxicity due to the genre, but I feel it was made infinitely worse by Riot's failures in implementation.
For instance, the ability to forfeit a match immediately when one of your teammates had never connected. They literally wouldn't even let you start a vote to forfeit until 15 minutes into the game, even if your whole team was afk. Even the other team was bored, but you all just had to go through the motions for 15-20+ minutes because of Riot's infinite wisdom. And if you went AFK in that match, you got automatically flagged and put in leaver queue. Fuck sake I'm getting triggered all over again just explaining it.