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submitted 5 months ago* (last edited 5 months ago) by KimJongGoku@hexbear.net to c/games@hexbear.net

Trying to explain to my parents that undead is an umbrella term, encompassing multiple genders such as skeletons and agender ghosts

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[-] LaGG_3@hexbear.net 2 points 4 months ago

Mostly I think studios in Japan had greater trouble adapting to HD development pipelines, Idk why.

I think this was the same era where people like Phil Fish were saying stuff like "Japanese games suck" or whatever. You're onto something, a lot of the Japanese studios weren't quite hitting as hard during that console generation.

From 2006 to 2008 though, PS360 JRPGs was like Enchanted Arms -> Blue Dragon -> Lost Odyssey -> Folklore -> Eternal Sonata, lol

I'm like 0/5 on those - bordering on fake weeb status lol. At least I know a well I can dig if I'm wanting to play a bunch of RPGs I've never touched.

[-] ashinadash@hexbear.net 2 points 4 months ago

Yeah! Idk why, but devs in Japan were more happy to make smaller scope, smaller budget games, not just on big consoles like PS2 but also on handhelds. You still see this today, like the Nintendo Direct was full of smaller weeb games. AAA is reactionary burger thought.

Tbf only like two of those games are certified classics, (Lost Odyssey and Folklore) they are all good but for JRPGs probably digging into the PS1 or Saturn stuff would be as productive.

this post was submitted on 16 Jun 2024
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