114
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
this post was submitted on 22 Jun 2024
114 points (90.7% liked)
PC Gaming
8642 readers
450 users here now
For PC gaming news and discussion. PCGamingWiki
Rules:
- Be Respectful.
- No Spam or Porn.
- No Advertising.
- No Memes.
- No Tech Support.
- No questions about buying/building computers.
- No game suggestions, friend requests, surveys, or begging.
- No Let's Plays, streams, highlight reels/montages, random videos or shorts.
- No off-topic posts/comments, within reason.
- Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)
founded 1 year ago
MODERATORS
I loved Elden Ring, I don't play many games these days but it really hooked me. But also it really needs to get over itself and add difficulty options.
I do think the difficulty is part of the fun but I almost didn't finish it because it was so all over the place, toward the end it just got grindy, bosses just turned into long roll fests until you got your one chance per minute to knock off 2% of its health bar. They feel more like endurance matches that test your patience more than skill.
Sometimes I'm dying a lot and having fun because the challenge is good, but sometimes it's just tedious and I want to move on to the next area. I would love to be able to drop the difficulty for a bit just for those spots, hell make it an in game item called cry baby bottle for losers and wimps for all I care.
It has difficulty options. Where the previous FromSoft games would just lock you in a closet with a boss, whilst flicking you in the balls and laughing at you "Git gud son", Elden Ring has a lot of stuff to make things more manageable. For example there is summons, in the form of NPC (often with interesting quest lines to get them), other players via online and your personal spirit summons. The game is also completely open. So when you get stuck on a boss, you can just leave and go do something else. Explore the world, go level up, go find weapons, armor and other items to help you. Overleveling is not hard and the world is huge and a lot of fun to explore. The game also almost never locks content behind a boss. You can do a lot in the game without beating any of the hard bosses. If with all that the game is still to hard, then maybe the game isn't for you. Hard games have a place in the world imho. And if you just want to enjoy the world for the fun of it, I would suggest one of the mods out there to make the game as easy as you want it to be.
Sure Elden Ring is a tough game to get the hang of, but it isn't hard at all and provides plenty of difficulty adjustments. There's also a lot of people that adjust the difficulty in the other direction. For example people that do RL1 runs or limit themselves to a certain kind of weapon. I think it's cool the game has so many options to enjoy it.
It has difficulty options but it's if you use summons, heavy shields and similar stuff. Bosses can become really easy that way if you want to. You could also go for a solo playthrough with no shield for more difficulty.
Elden Ring is both the easiest and hardest Fromsoft game in recent times because of how many really strong things are in it for the player to use. But if you play melee only, the bosses are harder than the old games.
I'm not amazing at these games, particularly the faster ones, but I'm pretty good to the point I tend to play thematic builds or and actively eshew OP stuff because it's funnier to kill a dragon with a dagger than a big sword.
I think elden ring is almost flawless until after leyndell. Going from one of the best levels they've ever made, filled with thoughtful design to bats that 2 hit your 60 vigur build in the flat, empty snowfields is... A decision.
It's basically tradition that the bottom falls out of these games in the last bits. I think elden ring is just too big, even the levels with great design like elphale end up becoming tedious slog fests because there's just nowhere for them to take it. Hey look it's those basic soldiers, but they're umm golden now and they hit like a truck and umm explode and uhhh 8 Royal revenants. Hmm game design!
The broken scaling of everything means that a lot of the boss fights end up either you wombo combo them, they wombo combo you, or it's a tedious scratch and run away event. There's no epic genichiro or owl level toe to toe lightning duels. Even malania, a boss with absolutely stunning design, becomes dying to waterfowl dance in one/two hit/s over and over till you learn to dodge it or just snap and pull out the blasphemous greatsword and chain pancake her to death.
I'm replaying the base game (waiting on a sale for the dlc) and I couldn't agree more. I was fighting a bell bearing hunter and they have massive combos they can mix up in the middle and do more hits and when you get the timing PERFECTLY you go do 1 charge attack and you get punished because they already started another combo,you get 1 hit and that's it.
People answering you talk about summons but for these guys you can't even summon your ashes, for some stupid reason the devs decided to limit that feature.
Before anyone tells me to git gud, I already beat the entire game before including a bugged Melania that healed even on missed attacks (she was bugged for some time). I can beat anything in the game but like you said, it's mega boring and slow.
Maybe you and your gear are under leveled for the fight, that is essentially the difficulty selector lol
Im not sure you read my comment but at no point did I say Im getting one shot or doing too little damage. The problem is 90% of the game is you dodging attacks so you can get 1 quick attack, maybe 2, dont even think about a charged strong. When I mentioned summons its only because summons give you opening to be able to actually play the game instead of rolling till infinity.