this post was submitted on 25 Jun 2024
363 points (96.7% liked)
Games
16745 readers
667 users here now
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc..
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc..)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
Beehaw.org gaming
Lemmy.ml gaming
lemmy.ca pcgaming
founded 1 year ago
MODERATORS
This is bullshit analysis. People can buy their steam keys from endless sources and sales. Some games that would have been $20+ some people can get for as little as $0.50 depending on circumstances.
It'd be impossible to calculate how much has been spent. They also just straight multiplied the amount of public ones instead of better estimating that using data they had.
All you can do is say how much they are currently or were worth. Considering how steep the price drops can be for many games, it's a pretty wide range of possibilities and makes estimating this fairly worthless.
Just a deliberately bullshit headline made by idiots wielding "data science" hype.
Exactly. I almost never pay full price on Steam, and I add a lot of keys from Humble or Fanatical bundles where I only intend to play half or so.
So yeah, I'm guessing it's actually 10% or so of that figure if we make a few rules:
That would probably get us pretty close to the real number.