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[-] ashinadash@hexbear.net 10 points 4 months ago

I selected the Game Genie because it's not capable of adding stuff and it takes a lot more codework than normos would do to change the game considerably. But U Rite, modding especially is more like fanfiction, analagously.

[-] PM_ME_YOUR_FOUCAULTS@hexbear.net 11 points 4 months ago

Video games are actually interesting wrt the conception of authorship, because it's even harder to assign a unitary Author to them. Hundreds of people have input on the finished product. Thousands if you count people like QA and beta testers.

[-] ashinadash@hexbear.net 9 points 4 months ago

Most g*mers just reduce it to whoever the director is shrug-outta-hecks

[-] PM_ME_YOUR_FOUCAULTS@hexbear.net 6 points 4 months ago

Especially funny in this case because GRRM wrote most of the lore

[-] Frank@hexbear.net 4 points 4 months ago

Accordingg to an interview i read he only provided some broad sketches early on in the game's development.

[-] CyberSyndicalist@hexbear.net 5 points 4 months ago

A lot of games are also based on long community traditions of modification too. Popular games like League of Legends and Dota2 for instance are based on a mod called Dota Allstars which is itself an amalgamation of other popular Warcraft 3 mods along with solicited direct incorporation of player suggestions then of course the base game of warcraft itself is a rip off of warhammer and it goes on. The ability to modify these games is often an encouraged and developer supported core feature of the games.

this post was submitted on 06 Jul 2024
120 points (98.4% liked)

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