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this post was submitted on 10 Jul 2024
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I was playing a game recently and was fighting a boss whose gimmick was controlling time. I paused the game and the boss quipped at me and then unpaused the game. It was impressive and amusing in the moment, but very quickly became an issue of "no seriously, I need to be able to pause".
If work calls, someone knocks on my door, or my cat knocks something over I need to be able to set the game aside and not have it demand my attention. Having pause doesn't add anything because we've become accustomed to it, not having pause is noticeable because it subtracts, not because it adds. I've never had a gameplay experience that would have been better by not having pause available to me.
Gameplay should be about overcoming challenges, not overcoming inconvenience. If my equipment degrading just means I need to stop playing the game for 5 minutes to do the digital chores of collecting wood and stone that is not adding to the experience, it is just padding the playtime.
When World of Warcraft removed portals to "make the world feel big," which ultimately results in players pointing their flying mount in a direction and waiting longer to get somewhere that doesn't improve the game. It is ultimately a design problem, but the fault is not in the convenience tools, it's in the lack of meaningful gameplay without them.