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this post was submitted on 20 Jul 2024
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Imo one person having a better character is less of a problem, provided they're not too overpowered. If they're really good at their niche, that's not a problem, it's only when they start making other PCs feel obsolete that I've run into issues. I could see everyone being bad being fun but only as a gimmick and not for a lasting campaign (eg Paranoia). D&D combat, though, is already a slog and missing every attack is just going to slow it down and make it even more boring.
When I say bad I mean like... Not top tier super spec meta build that certain power gamers will complain at you about if you don't build that way
Oh lol that's not bad to me, that's just a normal player. I was thinking something like a D&D character that rolled 3d6 down the line for attributes and got nothing above a 10.
I may have overstated a tad, but yeah, normal characters.
In Shadowrun I played with some people who were very build focused (and also their characters had more xp than mine). My character had a party pistol, which was a revolver where each chamber had a different novelty bullet (none of the popular ones). You could choose which round, everyone had a lot of fun even the players who suggested I only use APFSDS and HE rounds. But then when I played shadowrun with other people, my character seemed very focused and power gamey compared to my friends, even though she had a broad range of skills and abilities that were ok in most situations but nowhere near top tier.
idk, context and stuff. Is roleplaying dialectics?
Base (the rules) reinforces and shapes Superstructure (the players) which in turn reinforces and shapes the Base (houserules)
If you have 20 yards of rules and you want to make one game, how free is everyone on Wednesday night every other week?