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this post was submitted on 20 Jul 2024
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I don't really know anyone who wants themselves off to being good at video games. I don't think that's what's being said.
Sekiros gameplay is in large part about parrying, if you remove that you're playing a different game altogether. Same goes for not having objective markers - I dont really see how that is a difficulty question tbh. It does make it harder to navigate, but its a choice that forces engagement with the world. Firewatch did the same and to great effect. Elden Ring could have markers without being fundamentally different, but firewatch couldn't. It'd be like eliminating the economy from Victoria 3.
Sometimes it's not possible, sometimes it is. I think Hades has a really good way of handling difficulty