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this post was submitted on 20 Jul 2024
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I agree but I also think accessibility is a weird discussion. To follow the book analogy that has been used in this thread: Rewriting books so they use shorter words and less flowery language would make them more accessible to a broader audience, but they would also lose something integral. I think it's the same with games. Yeah super meat boy could just have a mode where you don't die, but that's not the story/art/whatever. Macbeth could be less weirdly written, but that's part of it. Disco Elysium could just have an "auto win roll" button, but it doesn't for a reason.
I don't think games should be hard, but I also think that's not the entirety of the argument, and it saddens me to see people reduce it to that (not saying you're doing that, I feel like we agree).
And games like Elden Ring and dark Souls strike me as weird, because they have summons and so much more that's meant to make the game "easier"