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this post was submitted on 27 Jul 2024
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30% seems rather high
but... when they handle payments, refunds, advertising (within their application) and game download costs (server infrastructure?), etc etc etc. it doesnt seem that crazy.
at least, for a lot of indie developers, not having to worry about those things, might easily be worth those 30%
Not to mention the reviews, community hubs, workshop, video streaming and recording, controller support, cloud saves, family sharing.
30% may be a lot, but it's not like they're just sitting on it.
EA and Ubisoft don't offer (most of) those features with their launchers where they do get the full proceeds.
Not to mention Steam/Valve uses a significant portion of their resources to develop Proton.
Putting pressure on Microsoft is PRICELESS.
I remember PirateSoftware talking about the remote play online co-op on steam, I think I found it here:
https://www.youtube.com/shorts/Iu4kpM692vI
Definitely doesn't seem to be sitting on it. Hell man, I have re-bought some games on other platforms just to re-play it on my Steam Deck.
I can't defend/accost the 30% simply due to my lack of knowledge in the industry.
A couple of times, Steam Achievements have been a deciding factor in me not pirating a game. I know it's dumb but ¯\_ (ツ)_/¯