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[-] Nioxic@lemmy.dbzer0.com 80 points 3 months ago

30% seems rather high

but... when they handle payments, refunds, advertising (within their application) and game download costs (server infrastructure?), etc etc etc. it doesnt seem that crazy.

at least, for a lot of indie developers, not having to worry about those things, might easily be worth those 30%

[-] tb_@lemmy.world 53 points 3 months ago* (last edited 3 months ago)

Not to mention the reviews, community hubs, workshop, video streaming and recording, controller support, cloud saves, family sharing.

30% may be a lot, but it's not like they're just sitting on it.

EA and Ubisoft don't offer (most of) those features with their launchers where they do get the full proceeds.

[-] Zozano@lemy.lol 36 points 3 months ago

Not to mention Steam/Valve uses a significant portion of their resources to develop Proton.

Putting pressure on Microsoft is PRICELESS.

[-] lobut@lemmy.ca 10 points 3 months ago

I remember PirateSoftware talking about the remote play online co-op on steam, I think I found it here:

https://www.youtube.com/shorts/Iu4kpM692vI

Definitely doesn't seem to be sitting on it. Hell man, I have re-bought some games on other platforms just to re-play it on my Steam Deck.

I can't defend/accost the 30% simply due to my lack of knowledge in the industry.

[-] AnarchistArtificer@slrpnk.net 7 points 3 months ago

A couple of times, Steam Achievements have been a deciding factor in me not pirating a game. I know it's dumb but ¯\_ (ツ)_/¯

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this post was submitted on 27 Jul 2024
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