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submitted 11 months ago* (last edited 11 months ago) by Yuritopiaposadism@hexbear.net to c/games@hexbear.net

pronounjak

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[-] Frank@hexbear.net 31 points 11 months ago

I had no idea, that's awesome.

Ultima is all about virtue, what virtue means, and how to embody it. I can't really imagine a story like that these days. I'll always have a soft spot for Lord British, he's such a perfectly American American.

[-] Beaver@hexbear.net 15 points 11 months ago

It would be incredible to have a modern game where your choices were about how to be virtuous and the conflict for the player was to try to figure out what virtue actually is. The most complex moral dilemma we get in games these days are just dialogue trees where you decide whether to be nice or an asshole.

[-] LanyrdSkynrd@hexbear.net 17 points 11 months ago

The most complex moral dilemma we get in games these days are just dialogue trees where you decide whether to be nice or an asshole.

Most games that give you that option don't even have any consequences for those choices, either. It'll be like:

"Will you kill this person?"

"I will not"

"Oops, they died anyway"

[-] Parzivus@hexbear.net 8 points 11 months ago

The worst is in Bioware games where you get the option to kill someone but even if you don't they just stop appearing in the story

[-] Hestia@hexbear.net 6 points 11 months ago

"Do you want to nuke this town?" Sure!

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this post was submitted on 28 Jul 2024
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