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this post was submitted on 04 Aug 2024
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chapotraphouse
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Yeah, I don't know if it's purely nostalgia, but earlier 3D games with low-poly constraints have a specific charm to them that's hard to place. The closer you get to photo-realism, the more jarring the things that aren't quite right jump out at you. Simplified or stylized art styles with less visual noise allow a lot more wiggle room in suspension of disbelief to the player imo
This is partly why stylized art-styles are superior.
Like, Wind Waker holds up pretty darn well today; always knew it looked beautiful as a kid and it still does!