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submitted 1 month ago* (last edited 1 month ago) by SorosFootSoldier@hexbear.net to c/games@hexbear.net

i-think-that

But on the other hand, I don't want to take away from people's fun.

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[-] makotech222@hexbear.net 6 points 1 month ago

I think its kinda fun to see a re-imagining of a classic game, but its actually super, super hard to stick the landing. I don't think you can ever be as good as the original (that you played when you were a kid with some flicker of imagination still left in your soul) but you can give it a fresh coat of paint and try your best not to ruin the classic moments.

I think FF7r is a travesty in ruining the originals' emotional beats. Dead Space remake does a pretty good job, RE4R is also pretty good.

What i think would actually be a way better way to go is to do a remake, but also release the source code of the original game, so the big fans can do something special with the original instead.

[-] Mousy@hexbear.net 6 points 1 month ago

The remake of ff7 is interesting because unlike a lot of game remakes it does radically alter the source material instead of being like a shot for shot remake that updates the visuals and adds quality of life adjustments. It's messy of coarse and has a lot of nomura bullshit with the ghosts and deviations which feel like fanservice but i can still think of it as its own beast unlike the re4 remake where the original and remake just blur together for me.

[-] yuritopia@hexbear.net 3 points 1 month ago

Funnily enough I read that Nomura actually wanted to keep the remake very faithful to the original story. The ghosts and deviations are actually ideas from the other writers, Nojima and I-forget-the-other-guy.

[-] Mousy@hexbear.net 4 points 1 month ago

Interesting, happy molotov day by the way niko-plush-cocktail

this post was submitted on 05 Aug 2024
63 points (98.5% liked)

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