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Ahh well that's kind of understandable. Also if they change characters people are gonna get weird about it. Honestly seems difficult to make a "2" for a live service game. The only obvious choice to make is that characters and their abilities should be different in a SEQUEL but people are going to react negatively to that for some chars.
This is the perfect time for character reworks imo and they're trying at least. As long as they keep the original design intent in mind this is the most efficient time from a dev standpoint to tweak unbalanced and broken characters.
I agree that releasing a live service sequel is tough though. I don't think I've seen one try that didn't receive an astronomical amount of hate for it.
Yeah and I'd say that not changing anything kind of defeats the purpose of sticking a "2" on it as well. You can throw a graphical upgrade on an existing game without the number.
I think a lot of the community pushback is for that exact reason. People expect a different game when a 2 is attached, not a shinier version of the same game. I really don't know if any IP that's done this well from a marketing standpoint. Maybe OW2, but that's also been a trainwreck.
I don't know that I agree necessarily with your second point though. A big selling point for a lot of the live service games going through this process is a changeover to a newer game engine. You'd be surprised how limiting in terms of features, graphics, and performance it is to be on an engine that's over a decade old.