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this post was submitted on 12 Aug 2024
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What is the difference between a gory video game and a gory movie? Are you suggesting that people should not be able to decide of their own free will to engage with these forms of media? Where would the line be drawn? Who would draw the line? Again, no one's livelihood should be on the line if they don't want to engage with it, but if people choose to traumatize themselves, who is to say they can't?
If we want to call ourselves revolutionary communists, we have to imagine a world where we pick up arms and actually engage in war. Even the most ultraviolent video games are literal child's play compared to that. We can't sit here and be afraid of Mortal Kombat.
Literally what is the point of communism if our goals are not to protect people and improve lives? Treatbrained nonsense.
You do not need be exposed to gore, and the process of making it is actively harmful to workers. We're not sitting here "afraid" of mortal kombat, there's just a point where worker rights needs to be prioritized over your desire for simulated snuff treats, and we've already gone well past the point.
Workers’ rights should be protected, but communism doesn’t really have anything to do with gore in entertainment. If you don’t need to subject yourself to violence to earn a living, but someone else does because it’s interesting to them, then what? Who are you protecting at that point? Consumers?
Literally all of my comments have said that the workers should be protected. If everyone consents to making a violent video game without coercion then there's no reason to stop them.
How is banning violent video games improving lives? How is it protecting people? The point of communism is not to prevent someone from getting scared because they actively chose to consume violent media.
"If everyone consents to working in the collapsing asbestos mine without coercion then there's no reason to stop them."
Literally every argument you've made in favor of this has just been libertarian Consensual Capitalism nonsense.
Most people don't seem to be genuinely interested in doing this work or making this type of content, either, outside of the structure of being assigned to do it by their corporate employer. The indie games that do lean into this trope of realistic ultraviolence based on real life gore have all had this triple whammy of fascist developers, reveling in making others uncomfortable as the first and only goal, and not really having the interest or skill to make a game that people will want to play. That's where we got things like Agony and Hatred, both of which hover right around the 40% mark of shame on review sites.
I'm not saying that all violence in video games should be banned, I'm saying that there's a level of realistic violence being produced in media that has gone beyond the level of reasonable and shouldn't be allowed for the same reasons that surgeons shouldn't be allowed to skip handwashing, that parents shouldn't be permitted to deny their children vaccines, and that bikers shouldn't be allowed to ride without a helmet. These are unreasonable and troubling risks that people shouldn't be permitted to consent to.
It's fiction. It's not real. If you have an actual study that shows that it causes actual harm, I'll listen to you but until then you're just making moralistic argument for no discernable reason besides that it makes you feel icky.
Bullshit. The Indie horror scene is and has always been huge. People enjoy it and IT DOESNT HURT ANYONE so there's no reason to outlaw it. What does need to be outlaws is coercive business practices that keeps employees from having to experience these forms of media against their will. Again every single one of my comments has been pro-worker. You would rather impress your own morals on others without ANY scientific backing or attempt to understand another's point of view. You are literally saying the same arguments that SWERFS say to attack sex workers.
Believe it or not, I think communism is about raising up the proletariat, not policing video games.