22
submitted 4 months ago by maquise@ttrpg.network to c/rpg@ttrpg.network

I am looking for ways to improve my exploration gameplay in a Theater of the Mind type game where there is no map and no need for detailed environmental descriptions, if that makes sense; I don't want to have to keep track of corridors and turns, and that sort of thing.

Ideally I would like a system or ruleset that allows me to randomly generate interesting exploration gameplay without relying on having to map out everything. Preferably system agnostic so I can use it in various games.

Here's an example of the sort of thing I'm looking for, but would like to see alternatives that are a bit more in depth, or have more options:

https://docs.google.com/document/d/11ZsTOh40-sMvukWXMtDOP5hli_DdYm2HtmMXL5ooa00/mobilebasic

you are viewing a single comment's thread
view the rest of the comments
[-] randomwords@midwest.social 3 points 4 months ago

Fantastic advice!

this post was submitted on 13 Aug 2024
22 points (100.0% liked)

rpg

3208 readers
2 users here now

This community is for meaningful discussions of tabletop/pen & paper RPGs

Rules (wip):

founded 2 years ago
MODERATORS