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submitted 1 year ago* (last edited 1 year ago) by nanoUFO@sh.itjust.works to c/games@sh.itjust.works
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[-] zeusbottom@sh.itjust.works 5 points 1 year ago

worry less about closing out quests and winning fights

No worries there, can’t win a single fight after the first five

, and instead focus on exploring

Got to the end of the zone, now what?

toying with the tools & systems,

Always struggled to remember my Tincture of Whatevering and Bag Of Holding

remembering to take it slow

I’m told I’m dying in 5 days unless I find a cure

trust the dice

LOL

[-] stopthatgirl7@kbin.social 7 points 1 year ago

Right @ “trust the dice.” Those dice have effed me over with Nat1s more than once already 🤣

[-] bionicjoey@lemmy.ca 7 points 1 year ago

"Trust the dice" is terrible advice. The expression is "trust your GM/DM". The dice are the fly in the ointment and the GM's job is to turn their chaos into a satisfying story.

[-] oddspinnaker@lemm.ee 5 points 1 year ago

Yeah, I honestly had to Google it because it sounds like such pointless advice. In combat especially, how does “trusting the dice” help at all?

I think what they mean is “trust that the game will turn a lot of failing dice rolls into something interesting in a way a GM might.”

this post was submitted on 07 Aug 2023
38 points (86.5% liked)

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