When I hear this, I wonder if people are playing the wrong types of games for them. Most AAA games have great graphics and cutscenes, but the core gameplay loop is just tedious and feels like you're following a GPS from chore to chore. I don't fault anyone for feeling bored with 10hr interactive movies.
I still love games that challenge me and offer a real risk of failure, for example. If there's no chance of losing, then beating the game just feels like "finishing" it, like how you would describe a movie or TV show. I'd get tired of that too.
Yeah that‘s my point as well. I play games on the lowest difficulty possible because after a day of work I do not want to be grinding during my free time. And even on easy mode it‘s sometimes just too tiresome.
Exactly. If I've got time and energy to play something, it's going to be for the experience. Not to die repeatedly until the bossfight is ingrained in my memory and I hate myself.
Like I love Minecraft but I will explicitly play to have fun and build things, my building resources come from what I gather around my area, you'd never catch me using concrete as a primary component in my builds for example.
But MMO level grind? Never. I just want games that respect my time
Yeah having the time and energy to log on every night and play games is something I constantly daydream & fantasize about, but when I rarely get an opportunity to do it, it’s extremely hard to enjoy it because I know I’m not gonna get another chance again for who knows how long. My enjoyment is directly related to looking forward to the next time I’d be able to continue what I was doing in game.
This is why I bought a steam deck and have accepted joy in Stardew Valley.
When I hear this, I wonder if people are playing the wrong types of games for them. Most AAA games have great graphics and cutscenes, but the core gameplay loop is just tedious and feels like you're following a GPS from chore to chore. I don't fault anyone for feeling bored with 10hr interactive movies.
I still love games that challenge me and offer a real risk of failure, for example. If there's no chance of losing, then beating the game just feels like "finishing" it, like how you would describe a movie or TV show. I'd get tired of that too.
To be honest with you, I think a lot of it is just a factor of adulthood.
Between work and life, I don't have the energy to start a new game, even though I daydream about playing video games all the time.
Yeah that‘s my point as well. I play games on the lowest difficulty possible because after a day of work I do not want to be grinding during my free time. And even on easy mode it‘s sometimes just too tiresome.
Exactly. If I've got time and energy to play something, it's going to be for the experience. Not to die repeatedly until the bossfight is ingrained in my memory and I hate myself.
I think games with grind are just annoying.
Like I love Minecraft but I will explicitly play to have fun and build things, my building resources come from what I gather around my area, you'd never catch me using concrete as a primary component in my builds for example.
But MMO level grind? Never. I just want games that respect my time
Yeah having the time and energy to log on every night and play games is something I constantly daydream & fantasize about, but when I rarely get an opportunity to do it, it’s extremely hard to enjoy it because I know I’m not gonna get another chance again for who knows how long. My enjoyment is directly related to looking forward to the next time I’d be able to continue what I was doing in game.
This is why I bought a steam deck and have accepted joy in Stardew Valley.
Yes but that chore stuff used to be fun for me.
I’d play morrowind for hours and hours in college. Now if I try to play an RPG, I don’t have the patience and it’s a boring chore like you said.