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submitted 1 month ago by Comment105@lemm.ee to c/games@sh.itjust.works

It is at 361,826 out of 1,000,000 signatures with the remaining trickle after the initial spike nowhere near the pace needed to hit the mark before the 31st of July 2025.

(https://www.reddit.com/r/StopKillingGames/comments/1flaevi/let_me_put_the_current_campaign_progress_into_a/)

I interpret the state of Ross Scott's SKG campaign like this:
It's pretty clear that democratically speaking, we do not object to companies arbitrarily removing access to purchased video games. Only a minority objects to it.

While it will stay up and get more signatures, there will ultimately be no follow-through to this campaign. The reality is that it's not politically sound, it's not built on a foundation of a real public desire for change. In other words, voters don't want it. You might, but most of your family and friends don't want it.

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[-] wizardbeard@lemmy.dbzer0.com 26 points 1 month ago

You're being ridiculous. It's not a far strech to think that most people would believe that a company shouldn't be able to take back something you bought from them. This has implications with digital content in general.

The issue is that you're looking at group that shrinks at every step.

How many people own digital copies of things? How many of them have been through a situation where a company removes their access to that digital copy? How many of them actually noticed? How many of them had that experience with a videogame? How many of them got upset enough that it stuck with them rather than moving on? How many of them even know this movement exists?

If you get the word out, and frame it as the first step in a fight for improved digital ownership rights for all digital media, you increase your base of potential joiners.

The biggest thing is that you need to get the word out even further about it. I'm subscribed to a ton of gaming youtube channels and the only coverage of this that I've seen is from Ross and one other channel. Get bigger youtube names in on this.

Reach out to individual indie developers to ask them to sign a charter to support the movement and spread the word. Run a game jam on itch.io to start making it cool to support it and spread the word. For very small devs that are just putting the game files for single player games out there with no drm applied, it's literally free to throw in behind this and could be free extra marketing for both parties.


Without a counter movement, or some way for people to register that you are against this movement, you have incomplete info and cannot assume that people not supporting this are actively against it.

It would be just as foolish to say that everyone supports it because 361,826 of 361,826 who spoke up said that they support it, right?

Movements like this live and die on awareness.

[-] Zagorath@aussie.zone 4 points 1 month ago

This has implications with digital content in general

Not even just digital content. This is only half a step removed from right to repair campaigns, and that’s all about physical hardware, ranging from mobile phones to tractors on farms.

this post was submitted on 30 Sep 2024
172 points (87.7% liked)

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