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submitted 2 months ago by Agent_Karyo@lemmy.world to c/games@lemmy.world
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[-] FeelzGoodMan420@eviltoast.org -2 points 2 months ago* (last edited 2 months ago)

It is optimal though. I don't understand why you are saying it's not? Aiming with a mouse is 9 million % more effective than thumbsticks. Like that's reality. If you had two equal skilled teams, one on controllers, and one on kb/m (and it's a first person shooter), the kb/m gang will win like 99% of the time just based on that.

You're just taking your own opinion about kb/m and assuming that it applies to the masses. It doesn't. Vast majority of people would agree with me. Kb/m is better for non-controller games.

[-] abfarid@startrek.website 7 points 2 months ago

You're missing my point and just sticking to the usual false dichotomy of KBM vs. gamepads. I'm saying, we should come up with something better than a device designed for entering text, and I didn't even criticize mice. Keyboard isn't and can't be "optimal" gaming device because that's not its purpose, and it's not what it was optimized for. Games just adapted to accommodate the devices already included with every PC, with varying degrees of success. That is just a fact, not an opinion. Keyboards weren't made for playing games, we just adapted to using them, therefore they aren't optimal.

Which means that we are yet to develop the optimal device for gaming to use in conjunction with the mouse, one that was designed specifically for that purpose. Just because you "don’t know what else would be better when combined with the mouse" (quote from your other comment) it doesn't mean that nobody can design something better.

Yes, controller are purpose built for gaming, and they are definitely far superior in a lot of game genres. But mouse still is better for precision control, be it aiming a gun or selecting a unit. And keyboard is holding it back, because it's just an unoptimized row of buttons.

[-] FeelzGoodMan420@eviltoast.org 3 points 2 months ago

Okay. Well pitch something better then. I'm genuinely interested. I'm not trying to be aggressive.

[-] abfarid@startrek.website 5 points 2 months ago

I didn't set a goal to pitch something better, I just pointed the fact that we use unoptimized hardware and hopefully somebody is working on something better.

[-] FeelzGoodMan420@eviltoast.org 4 points 2 months ago

What do you imagine being better though? Like just in general? Some sort of gamepad that has directionals that you use in your left hand while you use the mouse with your right? Something totally different? Like what else is there?

[-] abfarid@startrek.website 6 points 2 months ago

In the very least, something more rounded and ergonomic than a row of buttons, something that lays out the buttons in such a way that they are more easily reachable without moving or contorting your hand. Fewer buttons for the pinky, more buttons for the thumb, which is now pretty much only used to hit spacebar. Maybe a big analog stick that sits under your palm, so you can tilt your entire hand to move (IDK how how useful that would be, but you wanted me to imagine something), leaving your fingers free to perform other actions.

[-] VOwOxel@discuss.tchncs.de 1 points 1 month ago

There are ergonomic keyboards for those that want them. Look up something like the "Glove80" Keyboard.

[-] abfarid@startrek.website 1 points 1 month ago

Having an ergonomic keyboard is a step in the right direction, but it's still a device for entering text.

[-] VOwOxel@discuss.tchncs.de 1 points 1 month ago

Which is a good thing, I think. The good thing about keyboards is that they can control (to various degrees of efficiency) everything going on on a computer. It's an allrounder and imo does many things well. I'm not denying that there may be better ways to play games (although some outright require a kb, e.g. games with a text chat), but games supporting keyboards is good and natural considering their allrounder nature.

[-] NoForwardslashS@sopuli.xyz 1 points 2 months ago

Power Glove and Mouse obviously

[-] FeelzGoodMan420@eviltoast.org 1 points 2 months ago

Might as well throw in a full body haptic feedback suit with a built in fleshlight. In all seriousness idk wtf I'm even arguing about anymore in this thread. Keyboard is totally fine.

[-] IronKrill@lemmy.ca 3 points 2 months ago

Per their original comment, they aren't saying mouse is bad. Their problem is with the keyboard.

… we merely tolerate keyboard as a gaming input device because of the precision that mouse provides

Why are you bringing up the mouse again?

[-] FeelzGoodMan420@eviltoast.org 1 points 2 months ago

I also disagree with the keyboard comment. I see no issue with it and I don't know what else would be better when combined with the mouse.

[-] gaylord_fartmaster@lemmy.world 2 points 2 months ago

A lack of analog controls is definitely an issue. Having digital buttons on keys that are either 100% on or off loses a ton of fine control.

Playing GTA and need to make a slight left while driving? On a gamepad you just slightly tilt the stick left to make a smooth turn. On keyboard you have to do a bunch of short little taps on A (and D when you inevitably oversteer) to stop yourself from jerking the wheel left.

I remember really wanting a Logitech G13 when they came out but I could never justify spending the money on one.

[-] GoodEye8@lemm.ee 1 points 2 months ago

For movement I would take something like a HOTAS over keyboard. For example in games with multiple movement speeds finding the right speed is rather cumbersome on keyboard because the key press is an on/off and not a scale.

Similarly on keyboard movement is restricted to 8 directions. If you need to move in some other direction most people actually use a mouse to compensate for the lack of movement options because it's too cumbersome with a keyboard.

There are benefits to using keyboards but there are places where you can use something better. Analogue input simply gives better movement options.

this post was submitted on 30 Sep 2024
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