this post was submitted on 01 Oct 2024
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Indies are often worse because they don't have the time to spend on optimization. Especially those made to be first-person 3D.
Sticking to 2D/light-3D games, older games (try !patientgamers@lemmy.ml or !patientgamers@sh.itjust.works ) and games made PC first (not console first) are my tips as someone with a not-quite-gaming laptop. The last one is the hardest, but as someone who optimized games for consoles for years I can tell you optimization for PC was always the last thing on our minds: get it to run, and raise the required specs.