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Anything that you think is unpopular about balance, story, or just any changes you would like to see

Personally my biggest one might not even be controversial, but I don't like shield gating being used as a primary method of survivability and I don't like seeing people recommend it to new players when they reach the point where staying alive is a concern. I know it's "optimal" for some frames but just feels cheesy to me.

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[-] Dystopia@dormi.zone 8 points 1 year ago

I really don't like how Shield Gating (chaining it with dragon keys) works currently. It feels like it's just hiding issues with survivability instead of fixing it. It obscures how useless barriers have become when trying to protect objectives because players can instantly reset their shield gate to absorb any amount of damage. When an Eximus' attacks go through Frost's Snow Globe, the defense objective is taking the full damage from the attack, but a player can instantly reset their invulnerability, allowing them to absorb any amount of damage from follow up attacks while the actual issues of barrier abilities do nothing now, and how much damage enemies are doing is ignored because players dying is the metric used when balancing enemies not the defense objective dying in 3 hits.

I'd like to see better survival orientated mods for warframes/companions and changes to healing objectives and being able to buff them defensively. As it is now, it feels like because protection can be reset instantly for players, the damage everything else takes has been getting ignored. Messages that a companion is bleeding out are so common that I've accidently left people bleeding out in Archon Missions thinking it was just a Vulphyla dying for the 10th time.

Other than that, I also don't like the Incarnon Weapons. They feel like they're just unrelated weapons arbitrarily slapped onto a preexisting weapon, and that the base weapon seeing an increase in usage is only a side-effect, kind of like the "Amalgam Furax Body Count" situation before the nerf to ammo. You could glue a Kuva Ogris Incarnon to the Stug, and it would probably become one of the most overused weapons in the game, not because people actually want to use the Stug but because the Ogris is (or was) one of the most broken weapons in warframe. There are some random useless evolution options as well like "+ Damage while using a channeled ability" which seems to ignores how few warframes actually have a channeled ability and even fewer are able to use a weapon while using a channeled ability i.e. Mesa's Peacemaker/Titiania's Razorwing.

[-] sandriver@dormi.zone 2 points 1 year ago

The Incarnons are getting really repetitive too. I am so over Heat being on everything. Some of them were really poorly thought out too. Gammacor just straight up gets worse as a utility weapon when you shift it, due to losing its ROF and Magnetic.

Gammacor and Atomos also have a bit of Tetra Syndrome in that I feel you have to either build them hybrid (and make compromises for both), or for one form or the other. Feels very anti-fun to me, I prefer to have a flexible and adaptable loadout.

this post was submitted on 10 Aug 2023
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