this post was submitted on 29 Oct 2024
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What probably happened is Corporate ~~overlords~~ leadership opted for an easier-to-create game direction while also attempting to diversify the game's base. Basically, and I may be eating my words as we learn more about the game, I'd expect them to have reduced the cost to create while also attempting to increase profit.
I base this off of other games which have attempted similar feats, and I'm not sure of a single one that was part of a larger series that has turned out well.