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submitted 2 weeks ago* (last edited 2 weeks ago) by that_leaflet@lemmy.world to c/gnome@discuss.tchncs.de

For the past few days, for the first time, I've seriously tried MacOS and I became distinctly aware that anyone who calls Gnome similar to MacOS has never used MacOS.

If you're just looking at screenshots, Gnome and MacOS do bear a resemblance. Gnome's Dash looks similar to the Dock; Gnome's app launcher looks similar to Launchpad; Gnome's top panel looks similar to the menu bar.

But actually using each desktop, the UX, design philosophy, idealogy, and feel is miles apart. I think the four biggest differences are

  1. No menu bar
  2. Minimizing distractions, so no dock
  3. Interacting with windows is closer to Windows and KDE (fullscreening windows keeps them in same workspace, can interact with a window's content without first clicking to focus it)
  4. Managing open apps is closer to Windows and KDE (apps actually close when you hit "x", with few exceptions, only open apps and favorited apps are in the dash)
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[-] superkret@feddit.org 1 points 2 weeks ago

Does Krita support Wayland yet?
;P

[-] Eldritch@lemmy.world 2 points 2 weeks ago

I doubt it does yet. Xwayland smooths out things considerably for now. But definitely not perfect considering mouse spasming and the ms solitaire effect.

Don't think that will take quite as long considering QT can and does. Just lots of testing for regressions etc now that distro are defaulting more and more to Wayland.

All this still seems to take forever though lol. I've used GIMP since before 1.0. KDE and GNOME since at least 1.X and blender since it was a fresh shareware port of the original Irix software.

this post was submitted on 10 Nov 2024
15 points (77.8% liked)

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