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[-] MisterMoo@lemmy.world 36 points 1 day ago

Episodes 1 and 2 were fun but they in no way “recentered the first person shooter genre.”

[-] magic_lobster_party@fedia.io 32 points 23 hours ago

They hoped the episodic delivery of games would be the future. Especially alongside a digital distribution platform like Steam. I suspect they realized episodes wasn’t the way after the release of Orange Box, so they moved on from that.

[-] Blue_Morpho@lemmy.world 2 points 15 hours ago

They didn't try. They did one then it was years before episode 2.

You have to actually make episodes before declaring it a failure.

[-] magic_lobster_party@fedia.io 4 points 12 hours ago

I watched the full documentary now. It’s clear they were burned out of Half Life when they started with Episode 3. The idea to deliver a new episode every 12 months wasn’t creatively sustainable. So they put it on hold while they worked on L4D and other projects.

[-] Blue_Morpho@lemmy.world 1 points 7 hours ago

It's a weird argument for them to make: We are too exhausted to make a short game so instead made an entirely new full game.

[-] magic_lobster_party@fedia.io 1 points 48 minutes ago

When they started with episode 3 they’ve already worked on Half Life 2 for more than 8 years. Most good ideas had already been explored, and they struggled to come up with new ones.

At that point it’s easier to start with something fresh where they’re not confined with the expectations of what a Half Life 2 should be.

[-] Emi@ani.social 3 points 7 hours ago

I assume that's how creativity works? Making new different things gets you more ideas than doing similar thing over and over.

this post was submitted on 17 Nov 2024
149 points (99.3% liked)

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