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submitted 1 day ago by alessandro@lemmy.ca to c/pcgaming@lemmy.ca
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[-] Mandy@sh.itjust.works 11 points 1 day ago

140gb for a game is insanity bro

[-] Aussiemandeus@aussie.zone 2 points 14 hours ago

Its a nightmare for me in Australia.

We have the shittiest internet thanks to our clown government.

It will take me 2 days to download the game.

At best I can get 50mbs download speeds on fibre in a capital city.

5g phone is faster

[-] MossyFeathers@pawb.social 7 points 1 day ago

The base game or the patch? Not surprised about the base game considering how much detail modern games have and how large textures have gotten; however it sounds like the patch size is a Microsoft problem, not the devs.

[-] Sturgist@lemmy.ca 4 points 22 hours ago

Baldur's Gate 3 is 150gb, so not really.

[-] GBU_28@lemm.ee 4 points 20 hours ago

Just because it's happened elsewhere doesn't mean it isn't crazy

[-] Sturgist@lemmy.ca 1 points 20 hours ago

Sure it's a bit crazy, but it's really not as crazy as you seem to feel. That's just the way expansive, fancy gfx games are going.

[-] Maalus@lemmy.world 2 points 14 hours ago

It is crazy and it should absolutely not be the norm. You can make a game look just as great on half, or even quarter of the disk space.

[-] odelik@lemmy.today 0 points 15 hours ago

4k assets aren't exactly small, and the game will still have lower res assets to support older rendering resolutions. There might be some trimming that can be done to remove unused assets and download vs install size with asset packing/unpacking.

I fully expect to see more games have these sizes as worlds become more involved, in depth character design, and enemy design.

this post was submitted on 19 Nov 2024
29 points (96.8% liked)

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