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submitted 15 hours ago by alessandro@lemmy.ca to c/pcgaming@lemmy.ca
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[-] S_H_K@lemmy.dbzer0.com 21 points 13 hours ago

I think the main problem is how the industry became a crunching machine. Unreal had been sold as on size fits all solution whereas there is things it does good and others it doesn't obviously.

this post was submitted on 23 Nov 2024
94 points (89.8% liked)

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