94
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
this post was submitted on 23 Nov 2024
94 points (89.8% liked)
PC Gaming
8625 readers
1283 users here now
For PC gaming news and discussion. PCGamingWiki
Rules:
- Be Respectful.
- No Spam or Porn.
- No Advertising.
- No Memes.
- No Tech Support.
- No questions about buying/building computers.
- No game suggestions, friend requests, surveys, or begging.
- No Let's Plays, streams, highlight reels/montages, random videos or shorts.
- No off-topic posts/comments, within reason.
- Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)
founded 1 year ago
MODERATORS
I don't agree with this at all. I'm sure there are projects where it wasn't a great choice, but I've had no consistent problems with UE5 games, and in several cases the games look and feel better after switching -- Satisfactory is a great example.
Dead by Daylight switched to UE5 and immediately had noticably bad performance.
Silent Hill 2 Remake is made in UE5 and also has bad performance stuttering. Though Bloober is famously bad at optimization so its possible it might be just Bloober being Bloober.
STALKER 2 is showing some questionable performance issues for even high end PCs, and that is also made in UE5.
Now, just because the common denominator for all these examples is UE5 doesn't mean that UE5 is the cause, but it is certainly quite the coincidence that the common denominator is the same in all these examples.
It's the responsibility of the game developer to ensure their game performs well, regardless of engine choice. If they release a UE5 game that suffers from poor performance, that just means they needed to spend more time profiling and optimising their game. UE5 provides a mountain of tooling for this, and developers are free to make engine-side changes as it's all open source.
Of course Epic should be doing what they can to ensure their engine is performant out of the box, but they also need to keep pushing technology forward, which means things may run slower on older hardware. They don't define a game's minspec hardware, the developer does.
Subnautica 2 is going to be UE5 also, I'm already worried about it.