95
submitted 15 hours ago by alessandro@lemmy.ca to c/pcgaming@lemmy.ca
you are viewing a single comment's thread
view the rest of the comments
[-] ILikeBoobies@lemmy.ca 4 points 6 hours ago

EDIT: the shader compilation stuff is an exception. Games should not be compiling shaders during gameplay. But that problem isn’t limited to UE5.

You can preload them if you want but that leads to loadscreens. It’s a developer issue not an Unreal one

[-] The_Decryptor@aussie.zone 1 points 5 hours ago

No matter what you've got to compile the shaders, either on launch or when needed. The game should be caching the results of that step though, so the next time it's needed it can be skipped entirely.

[-] ILikeBoobies@lemmy.ca 1 points 5 hours ago

Gpus do cache them

That’s why on launch/loading screens work

this post was submitted on 23 Nov 2024
95 points (89.9% liked)

PC Gaming

8625 readers
1060 users here now

For PC gaming news and discussion. PCGamingWiki

Rules:

  1. Be Respectful.
  2. No Spam or Porn.
  3. No Advertising.
  4. No Memes.
  5. No Tech Support.
  6. No questions about buying/building computers.
  7. No game suggestions, friend requests, surveys, or begging.
  8. No Let's Plays, streams, highlight reels/montages, random videos or shorts.
  9. No off-topic posts/comments, within reason.
  10. Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)

founded 1 year ago
MODERATORS