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submitted 13 hours ago by chloyster@beehaw.org to c/gaming@beehaw.org
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[-] SnotFlickerman@lemmy.blahaj.zone 28 points 12 hours ago* (last edited 12 hours ago)

Witcher 3 did it really well by having the "end of the world" stuff being centered around Ciri, and Geralt is just kind of along for the ride and isn't really entirely sure what is happening, and his impact on whether she succeeds is rooted in whether he supports her as a father figure. Most of the game is Geralt not really having any idea that this end of the world stuff is happening to Ciri at all, until near the end.

On the other hand, it would be nice to have an RPG with lower stakes. Like I've always imagined a modern-day RPG where you have to do things like scrounge through your couch for change to buy a soda. The mundane RPG.

[-] Khrux@ttrpg.network 4 points 8 hours ago

Funnily enough The Witcher 3 is one of the games I always think of for the trope of not following the plot. Often I think of the ludonarrative dissonance specifically between Gestalt's paternal drive to find and protect Ciri Vs Gwent.

For large scale, AAA open world games, I mostly think of Breath of the Wild, which transparently sets itself up as being about taking as long as you need to get strong enough to save the world and Red Dead Redemption 2, which doesn't care about the stakes of the world.

I sometimes can't wrap my head around the fact that Witcher 3, BotW and RDR2 were each two years apart. I don't feel any open world game has occupied the cultural space those games did since.

[-] SnotFlickerman@lemmy.blahaj.zone 1 points 7 hours ago

Gestalt

Freudian slip?

[-] jabathekek@sopuli.xyz 11 points 12 hours ago

I feel that. I've been playing satisfactory since way before 1.0 released, and my head canon was "Boring Interplanetary Camp Job". but when 1.0 came out suddenly I have to sAvE tHe WoRLd too. gah.

[-] Vodulas@beehaw.org 2 points 7 hours ago

I didn't really have any kind of urgency based on the story, but I do think the story fell short of being a good story.

Spoiler warning: Satisfactory endgame and story

spoilerThey built up so much with the aliens talking to the pioneer and Ada acting as a translator, then towards the end it just stops happening. Then you build a ship and the story is done. Most anticlimactic ending for such a huge game

[-] jabathekek@sopuli.xyz 2 points 4 hours ago

Rough. I wish they just... didn't. Oh well.

[-] Vodulas@beehaw.org 2 points 3 hours ago

Yeah, same. Still love the game and am going to play again for Ficmas.

[-] SnotFlickerman@lemmy.blahaj.zone 10 points 11 hours ago* (last edited 11 hours ago)

It's one of the great things about Deep Rock Galactic, in so many ways there's very little story other than deep lore, and the Dwarves aren't saving the world, they're getting drunk and doing their dayjobs.

Hoxxes IV doesn't need saving, it needs mining.

[-] jabathekek@sopuli.xyz 4 points 11 hours ago

One of my least favourite things about DRG is the inability to crouch. ;-;

[-] SnotFlickerman@lemmy.blahaj.zone 9 points 11 hours ago

Why on Hoxxes would a Dwarf need to crouch?

[-] jabathekek@sopuli.xyz 5 points 9 hours ago

To teabag those stupid ~~sexy~~ bugs. Also it can get weird down in the caves, imagine if we made it weirder. ( ͡~ ͜ʖ ͡°)

[-] SnotFlickerman@lemmy.blahaj.zone 4 points 9 hours ago

Ok fuck it I'm sold.

this post was submitted on 24 Nov 2024
87 points (100.0% liked)

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