[-] AndrasKrigare@beehaw.org 17 points 19 hours ago

I'm continually shocked by how often I learn of some structural systemic issue, pull the thread to see where it started and- oh, surprise, it was once again Reagan.

[-] AndrasKrigare@beehaw.org 36 points 1 month ago

I actually looked into this, part of the explanation is that in the 80s, Sweden entered a public/private partnership to subsidize the purchase of home computers, which otherwise would have been prohibitively expensive. This helped create a relatively wide local consumer base for software entertainment as well as have a jump start on computer literacy and software development.

[-] AndrasKrigare@beehaw.org 27 points 2 months ago

Gas-filler. There's a couple states in the US where you aren't allowed to pump your own gas, someone else has to do it for you, and you're expected to then tip them.

The job is essentially getting me to pay to be inconvenienced. I'd prefer to pay to let me pump my own gas.

[-] AndrasKrigare@beehaw.org 21 points 5 months ago

Stealing is a strong word considering it gives credit in the bottom right

[-] AndrasKrigare@beehaw.org 20 points 7 months ago

Interesting, interesting, so by that logic it's fundamentally impossible for a country to have inadequate rail service and all rails are of equal quality? I'll be sure to let everyone know they can cut all funding because none of it matters.

19
submitted 7 months ago by AndrasKrigare@beehaw.org to c/gaming@beehaw.org

So there's obviously been a lot of existing discourse on DD2's micro transactions, and I'm curious to get the thoughts of people here.

I haven't played the game yet, but the consensus I've gotten is that the MTXs are largely meaningless because they're so easy to get in-game, but if they weren't so easy to get they would be outrageous. It seems there's some amount of counter-backlash defending the game saying that those who are upset just don't understand how easy it is to get those things in-game.

Personally, I don't think Capcom is dumb; my money would be that they wanted to test the waters to see what player response would be to these types of transactions, or that they would want to (quietly) adjust how easy they are to get in-game later on.

83
submitted 10 months ago by AndrasKrigare@beehaw.org to c/gaming@beehaw.org

Formerly Zero Punctuation for the Escapist, now Fully Ramblomatic for Second Wind.

[-] AndrasKrigare@beehaw.org 20 points 11 months ago

I get the sentiment, but don't really agree. Humans' inputs are also from what already exists, and music is generally inspired from other music which is why "genres" even exist. AI's not there yet, but the statement "real creativity comes solely from humans" Needs Citation. Humans are a bunch of chemical reactions and firing synapses, nothing out of the realm of the possible for a computer.

[-] AndrasKrigare@beehaw.org 57 points 1 year ago

I've seen so many "this new battery technology" articles over the past decade, I can't bring myself to care until it enters production.

[-] AndrasKrigare@beehaw.org 38 points 1 year ago

Yeah, who's gonna say "Oh, I'm not blocking ads on YouTube, better take the time to make sure I see ads everywhere else as well."

[-] AndrasKrigare@beehaw.org 67 points 1 year ago

I think a reason that Valve has been able to be consumer friendly for so long is that they aren't public and not beholden to shareholders.

[-] AndrasKrigare@beehaw.org 31 points 1 year ago

Absolutely makes sense for most planets to be rather barren.

This idea is something I've heard a lot about Starfield and is why I don't think I'll pick it up, at least until a big sale. To me, it seems like they made a fair number of design decisions around what "makes sense" rather than what's fun.

142
[-] AndrasKrigare@beehaw.org 21 points 1 year ago

Cyberpunk 2077. I was pretty skeptical of it before it came out (didn't really feel like it was doing anything unique), but it was such a big release I picked it up to have an opinion on it.

Don't think I'm gonna do the same for Starfield, though, that's just a pass

view more: next ›

AndrasKrigare

joined 2 years ago